All the artwork was sketched out by hand, then scanned and inked in Adobe Illustrator, where I also put a layer of base color down. From there I brought the illustrations into Adobe Photoshop to add depth and texture. The end result fit Vago well: fun and traditional with a dash of low-brow culture thrown in for good measure.
2004 | 2006
Max Riffner is a comic creator and graphic designer, focusing both efforts online in e-commerce and entertainment. Read more »
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